Clínica do Empresário
Headless CMS for a business consultancy.
Built in a 2‑developer team at Dom Azores. Drupal models the content; Next.js delivers a fast, conversion‑oriented front. I owned the front‑end and the API contract.
A mix of production websites shipped at Dom Azores and personal tools I built to scratch my own itch. Scroll to explore — horizontally.
Headless CMS for a business consultancy.
Built in a 2‑developer team at Dom Azores. Drupal models the content; Next.js delivers a fast, conversion‑oriented front. I owned the front‑end and the API contract.
Brand site for an artisan cheese maker.
An institutional site centred on brand storytelling and product showcase for a regional Azorean cheese label. Light, fast and lead‑capture ready.
E‑commerce catalogue for a home appliance store.
A scalable Drupal catalogue with structured products, featured campaigns and customer contact flows. Adapted to the shop's real workflows with discovery‑first UX.
Digital presence for an orthodontics clinic.
A clean, trust‑driven website for an orthodontics clinic. Clarity, accessibility and conversion to consultation requests as the north star.
Hotkey audio device switcher for power users.
Flip between headphones, speakers and microphones with system‑wide hotkeys. Modular, extensible, and built with reproducible CI in mind.
Multi‑store price tracker for video games.
Aggregates and tracks game prices across digital stores — compare offers and get alerts when a target price is reached. Designed so adding a new source is a small, isolated change.
I'm Daniel — a fullstack web developer based in the Azores. I trained as a Code Cadet at Academia de Código and today I ship production platforms at Dom Azores, splitting my time between Drupal back‑ends, content modeling, REST integrations and Next.js front‑ends with obsessive motion design. On the side I build tools I actually want to use. Reproducible builds, clean architecture, and tiny details nobody asked for.
Available for fullstack web work — Drupal back‑ends, Next.js front‑ends, headless integrations, motion design and the occasional weird side project.